Interactive Scenario-based Learning Experience
Posted:
16.09.2019
Year:
July 2016 - ongoing
Country:
Singapore
Implementing Institution(s):
Institute of Technical Education (ITE), Singapore
Beneficiaries:
Students enrolled in Nitec in Infocomm Technology Course
Background
In Singapore, the School of Electronics and Info-Communication Technology (SEIT) at Institute of Technical Education College West, is implementing Interactive Scenario-based Learning Experience to motivate student learning and improve retention of theoretical knowledge in networking-related modules.
This pedagogical strategy utilizes the interactive whiteboard with customized table to conduct both frontal, whole class teaching and student-centred learning. In-house designed learning packages containing scenario-based activities, enable students to interact with content and peers in participatory mode (PM) and facilitation mode (FM).
The interactive learning activities promoted engagement in learning while the scenario-based tasks enabled the students to interact with authentic tasks, applying theories and concepts in work-based role engagement, so they develop and practice real life skills for their future work.
As a ground-up initiative led by six academic staff, this practice could be a model for lecturers to build their capacity in designing, managing a program, developing interactive activities and scenario-based content for module learning packages.
This pedagogical strategy utilizes the interactive whiteboard with customized table to conduct both frontal, whole class teaching and student-centred learning. In-house designed learning packages containing scenario-based activities, enable students to interact with content and peers in participatory mode (PM) and facilitation mode (FM).
The interactive learning activities promoted engagement in learning while the scenario-based tasks enabled the students to interact with authentic tasks, applying theories and concepts in work-based role engagement, so they develop and practice real life skills for their future work.
As a ground-up initiative led by six academic staff, this practice could be a model for lecturers to build their capacity in designing, managing a program, developing interactive activities and scenario-based content for module learning packages.
