HomeNewsCall for Paper! 5th International CIIS 2022

Brunei Darussalam

Call for Paper! 5th International CIIS 2022

   Posted on 14.04.2022 by SEA-VET Admin SEAVET ADMIN, Universiti Teknologi Brunei
ciis20221

Article

The 5th International Conference on Computational Intelligence in Information Systems (CIIS 2022),  which will be held in Brunei Darussalam on 17th - 19th October 2022 (virtual conference), is open to receive submissions for possible publication.

Accepted papers of CIIS 2022 will be submitted for inclusion in the AIP Digital Library and will have an open access for a year to the researchers worldwide. The papers in the AIP Conference Proceedings will be indexed by Scopus (Elsevier), Conference Proceedings Citation Index (Web of Science) and Inspec.

Conference website: http://conference.utb.edu.bn/ciis2022/


Publication Charge

  • Early Bird (last to register by 10 Sept. 2022): 200 USD
  • Regular (last to register by 15 Sept. 2022): 220 USD

Important dates

  • Deadline for submission of Full Paper: 14 July 2022
  • Notification of acceptance: 1 September 2022
  • Authors Registration: 15 September 2022 (Early bird by10 September 2022)
  • Camera-Ready Paper: 15 September 2022
  • Conference date: 17 - 19 October 2022

Motivation and Scope

Rapid technological advancement has been leveraging digital innovation, which can contribute to paving the way for society to practice sustainable living.  We need to rethink, through digital innovation, how we can better utilize resources, manage waste and recycle materials as well as reduce carbon footprint of transportation, manufacturing and ICT sectors.  Around the globe, researchers from diverse fields have been putting effort relentlessly to harness frontier technologies to realise sustainable living. With this CIIS 2022 program, we would like to bring together the researchers from industries and academia having diverse fields and provide an excellent international platform for sharing knowledge and latest innovations and developments in realising an intelligent and resilient digital innovation for sustainable living.  The conference touches upon four main areas: (i) Intelligent Information System, (ii) Network and Information Security, (iii) Advancement of Digital Innovation and (iv) Theoretical foundations of Digital Innovation.


Topics of Interest

Researchers are encouraged to submit original research contributions in all major areas, which include, but not limited to:

  • Track 01: Artificial Intelligence and Machine Learning
    • Deep Learning
    • Biometrics
    • Soft computing
    • Evolutionary Computing
    • Pattern recognition
    • Bayesian Networks
    • Data Analytics 
    • Data Mining and Predictive Modelling
    • Graph algorithms
  • Track 02: Performance Evaluation in Next Generation Broadband Access Networks, Subsystems and Systems
    • Use of artificial intelligence and machine learning in network performance measurement, characterisation, visualisation and classification.
    • Measurement of home, mobile and wireless traffic including devices with multiple network paths
    • Application-layer performance measurements, including web services, social networks, mobile applications
    • Measurement of quality of service and quality of experience, for various services including audio, video, virtual/augmented reality and gaming.
    • Performance evaluation protocols (e.g. SDN, TCP, MPTCP, HTTP/2, QUIC)
    • Identification and classification of traffic, including encrypted and proprietary protocols
    • Current and emerging regulatory frameworks for measurement, analysis and privacy
    • Network energy efficiency and availability
    • Performance optimization in Edge and Cloud computing
  • Track 03: Next Generation Broadband Access and Core Networks
    • Network architectures and protocol design for access/core networks
    • Enabling technologies for wireless cellular networks (e.g, 4G, 5G, 6G)
    • Emerging Internet and Communications technologies/applications/issues
    • Optical access network technologies (Optical Ethernet, EPON/GPON, WDM-PON)
    • Software-Defined Networks (SDN) and Virtual Network Functions (VNF)
    • Optical cross-connect (OXC), Optical add-drop multiplexers (OADM), ROADM, and switching subsystems
    • Optical packet/burst/flow switching networks and subsystems
    • Optical and wireless converged networks
    • Energy-efficient networks
    • Content distribution networks and wireless caching
    • Internet of Things (IoTs)
  • Track 04: Network and information security
    • Network Security, trust and privacy
    • Network resilience, anomaly detection and reliability analysis
    • Application of Artificial Intelligence and machine learning for network security (e.g., IDS, IPS)
    • 5G and 6G network security
    • Applications of traffic analysis for security, anomaly/vulnerability/attack detection and user profiling/privacy
    • Cyber Security
    • Cryptography
    • Blockchain and blockchain technologies
    • Data security and privacy
    • People and Security
    • Cloud, Edge, Fog and Dew computing security
  • Track 05: Advancement of Digital Innovation and Theoretical foundations of Digital Innovation.
    • Digital games and interactive entertainment
    • Multimedia analysis and understanding
    • Multimedia and digital games for user engagement and motivation in education and training
    • Mobile games
    • Serious game design and development.
    • Case studies on developing and deploying serious games in various application domains such as business, cultural heritage, health, fitness, engineering, cognitive and motor rehabilitation, safety, ethics, etc.
    • Human-computer interaction for serious games
    • Adaptively and personalisation in multimedia and serious games
    • Immersive and multimedia experiences
    • Augmented, Virtual and Mixed reality
    • Computer graphics and visual effects
    • Emotions and affective interaction
    • Interactive narrative and digital storytelling
    • User studies applying serious games in education and training
    • Gamification in various application domains
    • Pedagogical theories and their application in the field of serious games and multimedia
    • User experience and usability studies

Submission Guidelines

Authors are requested to comply with the AIP Publishing’s 8.5 ´ 11 inch single-column template. Please ensure that your manuscript number of pages (single sided) shall be between 4 (minimum) to 8 (maximum). The following link includes template for AIP manuscript and guideline for the prospective authors:

https://drive.google.com/drive/folders/1_HR7jAOUtaix8IGCQNKv7vZ5wCMmLKb3?usp=sharing

Please submit your paper(s) at CIIS 2022 through the EasyChair online conference paper management system. Please register and log in at https://easychair.org/conferences/?conf=ciis20220

Please contact the Conference Secretariat at This email address is being protected from spambots. You need JavaScript enabled to view it. should there be any problem with your submission.



Working Program Committee Chair and Co-Chair:

Dr. Hajah Nor Zainah binti Haji Siau

Dr. S. H. Shah Newaz

Program Chair:

Dr. Sharul Tazrajiman bin Haji Tajuddin

Dr. Ravi Kumar Patchmuthu


This article is for educational purposes only. All credit and rights of this article remain with the original copyright holders such as owners, authors, and publishers of the material. More information on this can be found on our Additional Disclaimers page.

14.04.2022
SEA-VET Admin SEAVET ADMIN
, Universiti Teknologi Brunei

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